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Literary devices part 5 – The Mood; setting, diction and bounce

Setting the Mood

So here we are again, well into NaNoWriMo!

Today we’re going to take a look at how to set the mood of your writing, from simple scene setting, diction to dialogue, and how it wraps up. We’ll also mentioned briefly what to avoid (hopefully in a nice way). So, onward…

The Oxford Dictionary defines mood as:

“The atmosphere or pervading tone of something,” or “As modifier (especially of music) inducing or suggestive of a particular feeling or state of mind.”

When writing this can be as simple as the physical setting of your piece or, on a more complicated level, it could be represented by the thoughts and actions of your characters. If you’re writing a single short story the mood may not change. Conversely a novel will likely guide the reader through several different moods and back again repeatedly as the story arc unfolds.

We can look at mood in two different ways; mood in a narrative may possess a prevailing emotional aura of a words, or it could be a grammatical mechanic, such as the continued definition by the Oxford Dictionary:

“A category or form which indicates whether a verb expresses fact (indicative mood), command (imperative mood), question (interrogative mood), wish (optative mood), or conditionality (subjunctive mood).”

It’s quite a clunky definition but it can’t really be said in any other way!

So how do we create mood when we are writing, and how do we maintain the mood as we continue into a section or even change the mood? There’s quite a bit involved and some of it will come naturally to many writers – mood setting is as subjective as taste, colour and smell – people experience things differently (particularly between cultures). Let’s see where we can go with mood!

The Setting

It is traditionally accepted in any story that the physical setting of your writing is the best place to start. Here we subject the reader to their core senses, from sight and sound to smell and touch, hopefully generating an emotional response in their juicy brains by whetting their taste for the atmosphere we’re trying to create. Role-players and games masters will likely be familiar with this concept since it is vital to creating the atmosphere in their collective story. Let’s get a bit of practice in!

Start by choosing a place to describe, literally any place at all – I’m going to choose a beach and then I’m going to describe this beach in two different ways. Here’s our first example of this beach:

ocean waves

“A terrible leaden pall hangs over the foamy brine as waves invade the beach in broken lines. Amidst the slate shingle, broken and rusted metal fittings lie discarded, cold from bygone and indifferent currents. A shattered wreck of an ancient boat lies upturned, its hull pitted and bleached by the elements. Lurking amidst the waves, clusters of seaweed hide, biding their time.”

Our second example is hopefully lighter:

“A warm breeze filters through blue Elijah grass as rhythmic waves rustle to and fro against the smooth shingles of the beach proper. Scattered about the foreshore are tiny treasures from mariners-old, the largest, an upturned boat, its hull home to ancient barnacles. From the silvery water wave great tendrils of seaweed.”

In these two examples we can see there is a very different mood. The first is darker and foreboding, the second is warmer, happier with reflections to a merry past. In both examples I give the sense of colour, temperature and weather to hint at the atmosphere, helping to set the mood. In the second I described the same place in detail, but in lighter, warmer thoughts – gone is the grey sky and invading sea and in their place are blue grasses with calming and rhythmic waves. Even the old boat is seen in a different light, more as a refuge for nature than a wreck.

These examples don’t necessarily need to cover the same details re-skinned to change the mood, it’s just easier to give an example that way.

TL;DR: By focusing on different objects in a little more detail than normal we can show the reader important factors that suggest the mood to the reader, rather than simply telling them about the mood

Word choice or diction is important in describing the setting. Diction is simply the choice of words and phrases a writer uses. By using different words, we can show or hint at different mental states, creating different responses between scenes if necessary. In the first example I’ve used; terrible, pall, hangs, broken, rusty, discarded, shattered, ancient, pitted, and biding, among others. These are all words with a negative connotation, invoking old, war-like and dark emotions.

In the second, I use words like: warm, rhythmic, smooth, treasures, home and wave. These all have a positive connotation, inspiring thoughts of comfort, relaxation and home.

Finally, when your characters are interacting in this setting, think about how they act. Using verbs, how do the characters move about the setting? Some very simple examples of this movement are creeping or tiptoeing.

When a character walks, we don’t see or feel much for the action of moving. Walking is non-descript. Running is a little stronger, but could just be a form of jogging and is vague. Tiptoeing or creeping however suggests caution. Caution is a challenge which could have catastrophic effects for the character if they fail and are discovered, or perhaps they are trying to be considerate as they drunkenly arrive home one night?

What if you don’t like those words? Well, there’s always a trusty thesaurus! Instead of tiptoeing, we could use creeping, slinking, or sneaking to equally or perhaps better describe the action of moving to instantly create a mood with our character actions.

Caution however when using words to describe the setting, which go hand in hand with using emotions to help portray the mood: using words that are directly associated with the emotions of moods is likely to read poorly, such as jealous and joy etc. Try to avoid the clichés such as happy sun, sleepy moon or angry wind. Unless you’re writing a child’s story book, of course.

Be creative though, and mix up your descriptions, use some alliteration and other literary devices to add a bit of spice.

These sorts of techniques come naturally to some writers, often in a purely subconscious manner. Don’t worry too much if you struggle with this – quite often it is subjective and I firmly believe that you get better at this with experience and life generally – read more and you pick up the vibes from other authors. It’s almost likened to a shared writing experience.

A little note on tone. Tone is created by the choice of words you select when writing. Tone is the narrator’s attitude rather than the mood, which is felt rather than read.

white and black moon with black skies and body of water photography during night time

Time

Choosing the moment of your setting is equally important when writing to enhance mood. By creating the setting with a narrative arc, you can create tension or excitement. Think about it this way; your setting should have a beginning, a middle and an end just like any successful story. Start with character action, include the setting, then move onto an element of the story, finally conclude with some sort of discovery. Let’s have a go at creating an example from the one above, I’ll change the direction a little to focus on the past tense. (P.s, its just a draft which may evolve as we go on).

“A terrible leaden pall hung over foamy brine and waves invaded the beach in broken lines as people, cloaks held tight about their necks, struggled forward through the wind. Amidst the slate and shingle, broken and rusted metal fittings lay ruined, discarded by bygone and indifferent currents. The people stopped abruptly. A shattered wreck of an ancient boat lay upturned, its hull pitted and bleached by the elements. The leaders of the people gathered and spoke in hushed tones; was this the vessel they had been warned about? Lurking amidst the waves, clusters of seaweed hid, biding their time.”

This example may be a little off-putting without more context, but the elements of tension and underlying horror or fright are present without actually telling the readers they should be feeling these emotions.

We have a start – people walking, a middle – discovering the upturned boat, and finally the end – a warning or worry about the discovery. It’s not a full narrative arc with a conclusive ending, but then not every ending needs to be conclusive! Have a go carrying out this step with your own location and see if you can match a mood. Get someone to read it and ask them what they feel from it.

The great thing about these skills is that they can be used for literally any genre. We’ve seen how mood changes with simple language use to cause tension to build up in small narrative arcs, powering your reader through to the end. So, we’ve covered mood with a setting with some examples, and we’ve mentioned diction as a strong tool for creating a feeling and a sense for a location, with some character action… what is next?

Pacing & Rhythm

Pacing is a great tool for creating mood in the form of tension, or lack thereof. Short and sharp sentences are capable of producing suspense when they play out over a paragraph – but careful not to overdo short sentences as it can lose its influence quickly.

Longer sentences, with commas, help to produce vivid and deep thought as the reader takes a mental breath at each clause. You’ll often find this in prose and poetry, but it is a valid literary tool for fiction. Getting the balance right is tricky but rewarding. Take time to read each line when you are editing and feel the bounce of the rhythm. If it fits the mood, then you’ve cracked it!

marketing man person communication

Dialogue

(I’ve covered dialogue previously, but I’ll go over a few more ideas here.)

Here we’ll look at dialogue and monologue as a way of creating the mood in a literary piece.

Dialogue is communication between two or more characters, whereas monologue is simply a single character’s thoughts or words kept to themselves. Focusing on dialogue, we find that no two conversations are going to be the same, but their moods can be. As with the example above regarding setting, the same conversation can be had with different moods by use of diction and dialogue. However, unlike with a descriptive setting, dialogue uses line and sentence length, grammar and punctuation to more effect. Let’s use an example to give us a better idea:

“This looks like a place in my dreams – perfect in every detail, right down to the shingle and the distant grey storm. There’s is not a bird in the sky or a lion on the shore, only the seaweed and the growing waves,” Eric said.

“We should move no closer. If we do, there’s a chance we will bring doom upon our people. Please. Caution, my lord. This is dangerous!” said Rolf, tugging at the tails of his beard.

“No. We look closer. Move.” Said Ragnar, pointing to the boat.

OK, it’s not book-signing quality dialogue, but it’s a very simple example of the mood. We know that they have arrived in a place (in context, the beach we spoke about earlier). There is something unusual going on as Eric thinks he has seen this before in a dream.

Eric talks in longer lines and focuses on the details of his surroundings – he is not worried, more likely overcome with wonder at the similarities between the place and his dream. Ragnar seems to be giving orders, despite the advice from Rolf who seems to be worried. Rolf talks in shorter sentences, suggesting he talks quickly. We added an exclamation mark to his speech to punch his meaning, suggesting he is tense.

Ragnar uses similar short sentences but in a different form; he is curt and to the point, giving the command to get closer with a single, final word. We get the impression Ragnar is not a thoughtful leader of his people, since he seems to be single minded about the situation.

Monologues work in much the same way: whereas a dialogue involves two more characters conversing on the subject, a monologue is self-centered on the character. A key difference however is the ability for the characters internal thoughts to be at a complete juxtaposition to their environment, which can add distance between the character and their surroundings. As with any dialogue, a monologue should only ever push the story and plot forwards, otherwise we do not need to read about it!

We can see that the dialogue on its own can be successful by itself, but by combining our examples of setting and dialogue, the mood and atmosphere are supported:

A terrible leaden pall hung over foamy brine and waves invaded the beach in broken lines. People, cloaks held tight about their necks, struggled forward through the wind. Amidst the slate and shingle, broken and rusted metal fittings lay ruined, discarded by bygone and indifferent currents. The people stopped abruptly – a shattered wreck of an ancient boat lay upturned, its hull pitted and bleached by the elements. The leaders of the people gathered and spoke in hushed tones; was this the vessel they had been warned about? Lurking amidst the waves, clusters of seaweed hid, biding their time.

“This looks like a place in my dreams – perfect in every detail, right down to the shingle and the distant grey storm. There is not a bird in the sky or a lion on the shore, only the seaweed and the growing waves,” Eric said.

“Move no closer. If we do, there’s a chance we will bring doom upon our people. Please! Caution, my lord Ragnar – this is dangerous,” said Rolf, biting at the tips of his fingers.

“No. Look closer. Move,” said Ragnar, pointing.

TL;DR, the setting and dialogue should relate to each other through the mood of the piece. Cute and sunny will likely lift the mood of most people unless they’ve suffered a terrible loss, likewise, dark and chilling is not likely to lift someone’s mood unless they’re part of the Addam’s Family!

What to Avoid

So the message that should be loud and clear by now is to not tell the reader how a character feels, particularly by using words such as happy and sad. Instead, we now know to describe the feeling and the reaction to the feeling. We can describe the surroundings of of the character in the setting to support any dialogue and emotions to create the mood. And the mood should develop with the narrative arc of the section and the whole piece of your writing to keep it flowing to a rhythm.

Show, don’t tell, as they say.

If you’re really stuck

Here’s an idea to get you out of a rut. Let’s say your trying to write the mood and you’re really stuck with where to start. My advice is start with what the characters sense first, or if there are no characters, what the reader would be to sense first. This is usually, sight, sound, smell and finally tactile. Write a list of single words you could describe the setting and mood with, any words that fit or could fit. When you’ve got a good number of them, go through them and cut out the ones that seem too weak or flimsy. Now put them in order as we just mentioned (sight, sound etc). Using this as a framework, start filling it out as a paragraph… then go from there!

That concludes this installment. It’s been a busy few weeks with all our projects on the go, but we’re enjoying every moment of it!

Don’t forget to leave a comment, like, or an upvote if you’ve found this helpful. We’re all for helping!

J.D Ferris, CC

Literary Devices Part 1 – Four ideas on How to add something to your fiction, prose or poems

Literary Devices Part 2 – Four more ideas on how to add something to your fiction, prose or poems

Literary Devices Part 3 – How to avoid Exposition Pitfalls in your fiction, prose and poems

Literary Devices Part 4 – Dialogue techniques and capturing fictional realism

NaNoWriMo Update: 10000 words.

We’re about a fifth of the way through the challenge now, and it’s already been an interesting learning experience for me as a writer. When I began the challenge, I was coming at it from a place of weakness, I hadn’t written much fiction in the last year, that’s one of the reasons I wanted to do it; to get myself back on the horse.

Well as I approached my new book, I felt that I needed to change my style and approach if I was going to hit my word count every day. (Which I have.) In the past I heavily edited my prose as I wrote it, referring to extensive notes and altering paragraphs to make sense in the context of later ones.

It’s only now that I realise how bad of an idea that is when you consider the whole body of work. My new approach is to just furiously write the prose, being careful to leave mental markers outlining the intent of my story as I go, for example: making sure to mention any sort of conflict going on between two characters, but don’t feel the need to expound on it in detail; hint to a shadow in someone’s past so I know, reading through it later in the editing stage, that I must give a little more information on it.

This approach allows me to really keep pushing these buttons on this keyboard instead of staring at the screen. I am also going to write a body of notes at the end of each week, to give me a reference guide to the lore and any mental markers I need to keep in my head as we go.

The most important thing is to keep writing. Whatever stage of the process you’re at, you can do this! It might seem a herculean effort, but it’s just one day at a time.

Until next time; go and write!

If you’re interested in chatting to the team here at CC, hop on over to the discord. We’re trying to create a community and we need all the nerds we can get!

Discord  Link: https://discord.gg/PGj8yYS

NaNoWriMo Day 1: Unexpected Lessons.

The first day is done. Well, there’s plenty of daylight left but I powered through last night and got to my word count by about 4AM. It was nice to feel so motivated, so I kept telling myself that I could write this piece afterwards to document my experience, which got me to the end. You have to find ways of justifying the effort to yourself, especially if you have problems with motivation like me. We’re getting there.

I had the bare bones of my story in my mind and some scant notes, but I didn’t really know how I was going to flesh out the character development. So that was my goal going into it, using the narrative ideas I’d come up with as a vehicle to develop those ideas, I found that not knowing myself really helped me present those ideas to the reader in a cogent way, and by the end of the first 1680 words, I found that I knew who my protagonist was, what she cared about and developed her relationships with her parents.

It’s quite amazing what you can get done when you sit down, have a plan, and put the work in.

I hope this article format is interesting. If anyone has any questions or wants to talk about their NaNoWriMo experience, I’d be happy to start a dialogue.

Our Discord Server: https://discord.gg/PGj8yYS

Literary Devices Part 3 – How to avoid Exposition Pitfalls in your fiction, prose and poems

Exposition is a literary device defined as the author providing information to the reader. The mistake of many new fiction writers is to immediately give the reader all the information. Right away. All at once. Page after page. This sort of exposition is dry, boring and likely results in your book being put down after a few minutes.

Don’t get me wrong, exposition has its place in the world; scientific articles, news reports and encyclopaedias are typical examples. It is considered a formal, matter-of-fact writing style and is sometimes given the name direct exposition. Direct exposition is considered a poor style of fiction writing – readers can’t handle all the information in one go, or the immersion of the story is broken by poorly disguised or placed information.

So, how do you get your information across to the reader?

The key is to trickle your amazing world history (or whatever) into the story as you go, ideally before the reader needs to know this information. Building up this way is simple and discrete and does wonders for your readership.

Jo Walton suggests that the best way to get information flowing throughout your work is to scatter it discretely, allowing it to seamlessly integrate rather than dumping it in. You can achieve this through various actions; dialogue between characters, flashbacks in which the story unfolds much like in movies and TV series, character thoughts and feelings, even describing news reports in the background of the situation. We call these forms of exposition indirect exposition.

The details, let’s get into more detail!

Dialogue is the verbal exchange between two or more characters. It can help you slip in some subtle exposition if the topic of the conversation relates to the information you’re trying to include. It’s as simple as discussing past events, concerns for the future or predictions based on a character experience.

Flashbacks are the author or narrator taking the reader backwards in time to describe a previous situation pertinent to the plot of the main story. They give the reader a sense of time and depth to the characters involved and can offer insight into possible future events beyond current time in the story. Tension can be generated when the reader knows a little more than the characters do. Don’t overdo flashbacks though, they can become tedious if they’re the only source of indirect exposition.

Thoughts and feelings are personal views belonging to your characters and are used in much the same way as a flashback, usually from an internal perspective:

“Why didn’t she turn left? Twenty years of living on the estate and she’s always turned left – she couldn’t help it.”

In-story media or news can really kick your exposition home. All that needs to happen is for a character to interact, either seeing, hearing or indeed taking part in the media platform:

“Chelsey grabbed the remote and flipped the TV volume up. She couldn’t believe her eyes – the stock market had collapsed. All the money they had invested, all the effort and pain they had endured to get their business working had been for naught. Economic war, the news presenter said, was leading to air, sea and land deployment of US troops on EU soil.”

Finally, a worthy note on narrative backstory.

Narrative backstory is when the author promotes some of the history or relevant information at the start of the story. You would normally find this sort of prologue in older fiction, usually pre-1950’s (the height of pulp fiction). It can work in modern fiction, but should be used sparingly – there’s a reason it’s not as popular anymore! However, if a character is recollecting the events or situation it allows for the reader to come to an understanding of the personal effects of this backstory. You will find that authors like H.P Lovecraft often wrote in the fashion of a personal journal or statement of the narrator, which adds a personal feel to a classical plot.

That wraps up today’s literary devices article! If you’ve been affected by any of the content of this article, or if you know of anyone who has, please get in touch and we can discuss the ideas more!

J.D Ferris, CC

Literary Devices Part 1 – Four ideas on How to add something to your fiction, prose or poems

Literary Devices Part 2 – Four more ideas on how to add something to your fiction, prose or poems

Literary Devices Part 4 – Dialogue techniques and capturing fictional realism

Literary devices part 5 – The Mood; setting, diction and bounce

NaNoWriMo Prep: You Can Do It.

The month has gone by in a blur, our anticipation peaks as all the carefully collected and fleshed out notes (Ha!) are ready to come together to provide a much needed shove when we finally tick over to November first.

My technique has been to come up with an idea, write about two pages of notes, then let the rest of my ideas bounce around my head until I know exactly where I’m going with the story for the first few chapters. As a writer I’m definitely more of a “fly by the seat of my pants” type instead of meticulously planning everything out. When I get into the zone, I tend to just link the main plot points together with prose that tends to just flow out.

I don’t care about names, or the facts of my world, or even if I introduce a character only to forget about them five pages on. This thing is going to be about getting your thoughts onto the page any way you can. If you find yourself staring at the page for any extended amount of time, then stand up, get some fresh air, eat, do something different to bring you out of that frame of mind because you’ll soon feel defeated. If you do take a break, then be sure to come back to it in the same day or you’ll feel awful the next day with more to do and it won’t be long before you’ll hate the process.

If you get through the first week and you’ve hit most of your targets then you’ll feel fantastic and I think that is the point at which you’ll know if you’ve cracked it. But always remember your story, when you’re not writing, write notes about the plot points you’ve introduced and where they could go. You want to be able to look back on your novella and think “That’s pretty clever” at least once or twice.

You can do this. The biggest problem is finding free time. If anyone demands you leave your cave in the middle of writing, or tries to organise some event on a day you need to knuckle down and get some writing done, then either tell them that you’re trying to become the next best selling author or bring your laptop and be prepared to get dirty looks from some people as you sit in the cinema typing your manuscript.

Be the writer you want to be. Part-time writers are no writers at all. You need to sacrifice yourself to some degree to make this happen. And yes, I am mostly writing this for myself, I just hope it resonates with some of you, because I’m nervous and scared and hope it’s good. Even confident people struggle with stuff like this. You can do it though, I believe in you.

Author of “Emilia The Witch” for NaNoWriMo,

J.A.Steadman.

Our brand new free RPG is born! CC’s Pulp

Have you ever wanted to be a mobster in the prohibition era, or fight martians attacking earth in the silver screen years of the 50s?

Well CC’s Pulp RPG aims to bring that to the table.

All you need are pencils & paper, the free copy of our rules and several six sided dice to start failing rolls and cursing the fickle gods of fate right away; whether you’re cracking the whip as Tom Raider Jones, chasing Zombie Hitler through panama in 1948, or drawing your peacemaker at high noon, then we’ve got you covered.

With the expansion and module model that we’ve developed, you can play through the exciting story of Tom Raider Jones in our curated adventure pack, or use his 1930s pre-war setting to raid your own tombs and shoot your own Nazis!

Whether you’re new to role-playing games or are veteran players, our years of world building experience, combined with our love of rolling dice will ensure you have some amazing sessions with CC’s Pulp RPG.

Keep your eyes peeled for the first version of the rules which will be available soon, for free, along with our first adventure pack “Chasing Zombie Hitler Through Panama In 1948.”

J.D. Ferris & J.A.Steadman,

Co-founders

CC’s Free Pulp RPG core pulls together

NaNoWriMo Prep: Worldbuilding For Fun And Profit!

You sit there, with your word document open, staring at you, judging you, as the ideas coil and constrict your creativity like a vice. If only you could just begin. If only you could just form those first few sentences then the rest would flow and your one hundred and twenty thousand word magnum opus would be finished in months and the publishers would be beating your door down.

Or maybe you’ve started a thousand stories but they’ve all fizzled out after a thousand words and your frustration, nay exhaustion, knows no bounds.

Well I’m here to make the case for worldbuilding as a way to not just propel your writing to greater things, but to add a sense of achievement to what you do. Remember, as long as you are putting pen to paper, or bit to chip, you’re writing.

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There are many people who say you shouldn’t get stuck into the cycle of worldbuilding. Just as writers will tell you that you shouldn’t take so many notes or continuously do research as a form of procrastination, and it’s true that you will get nowhere if you don’t put real work into the craft of writing. It is also true, however, that the only way to become a success in writing (whatever that means) is to be true to your own uniqueness and allow others to see it; to buy into what sets you apart. I believe that worldbuilding is a cathartic and interesting way to find this in yourself.

After that long and rambling justification, we finally get to the salient point: what exactly is worldbuilding? I for one see it as the process of contextualising the infinite, grounding the ineffable and all in all building scaffolding around the characters, places and worlds that you will write about.

Where to start? Well, like everything else, it depends. You need to know your story first, even if it’s only in the planning stages. Know all the little quirks and concepts you want before launching in. As an example, let’s use the world I’ve been working on recently – Furlands (working title). The concept is that this is an entirely mundane middle-ages setting with an European flavour, with all that it entails: castles, swords, chivalry and a sense of gritty adventure.

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What sets it apart is that all the characters are rodents, or creatures of that ilk, think Redwall meets game of thrones. It sounds reductive but the whole world stemmed From this idea  and honestly half the work is done for you; the rest is maps, names and intertwining little events that give that context and flavour to the background of your stories, be they a swashbuckling adventure on airships or a tale of tomb-robbing alien god-kin.

I’ll no doubt get more into worldbuilding in a future article, but I believe it’s a good place to start as we begin the run up to NaNoWriMo.

Take care and keep writing!

J.A.Steadman.

So You Want to Try Dungeons & Dragons? (Here’s how to do it on the Cheap!)

So You Want to Try Dungeons & Dragons?

Maybe you’ve seen it on TV – that archaic game of nerds and socially-challenged teens across the world? You’ve wondered what it’s all about and thought to yourself (secretly, so the jocks don’t hear) ‘I may like to try that one day.’

Dungeons and mother-fucking Dragons, y’all! (I’m not southern (not even American)).

But you’ve spotted the price of those books, all three of the core ones (Players Handbook, Dungeon Masters Guide, Monster Manual – there’s a lot of extras). The cheapest was once £25 but now they’re all £30-£50 apiece. Your lips just opened and your jaw dropped like it was made of stone – that’s one hell of a financial outlay to try something you may not even enjoy! And you need some specific dice that look like the Devils pocket torture-kit to play!

Well, worry not my closet-nerd; I’m here with some really simple advice and tips. You’ll be playing sooner than you thought!

First of all, come down from that citadel of solitude and ask around your friends if they know anyone who plays Dungeons & Dragons (D&D) already. Three things may happen; no one looks at you again for daring to be cool; they have no idea; they know a guy who knows a guy; they want to try too!

OK so that was four things, but I discount the first one because D&D is more popular than you think and a lot of people are in the closet about it.

If you have a social link to people who already play, ask if you can join them. You could ask to just watch but D&D is not a spectator sport and many gamers may feel a little uncomfortable with you gawping at them – it’s also not a sport. D&D is best experienced from within the game. Throw yourself in and you’ll surprise yourself!

But I’m guessing you have no idea who else plays and online games can be so hit and miss that the target hasn’t been changed since the internet grew up. No game stores in your local area? Well damnation, you live on an island, population = 1.

So, if you can find at least two other friends who may like to try it out, I’m going to give you a really simple and cheap way of checking it out!

You’re already reading this on the internet so follow this links to the Wizards of the Coast website (I know right; Wizards… of the Coast? Paha!)

http://dnd.wizards.com/articles/features/basicrules

Got dice? Well, if you can afford a set of those, you’ll need a set of polyhedral dice. There are more varieties of dice than there are species of beetles (OK – not true) but there’s dice to suit anyone’s 80’s acid induced dreams!

You can spend anything from £4 up to… well, how much money can you think of?

OK, but let’s say you want to start right now! Well, if you need to, there are random dice number generators online – they aren’t ideal but helpful when you’re desperate. I recommend you get yourself a set of dice covering 4 to 20 sided dice:

All you need now are pencils, some pads of paper and the desire to create epic, fantastical memories together! (I’m going to guess you have those already…)

If you need help understanding the game in more detail, drop me a line and I’ll work on a How-to just for you!

Ferris

A Great Journey.

Welcome to The Creator Consortium. Not just a website; this place will become a centre of creative energy over the next few weeks as the team here start to populate the site with snapshots of the work we’re so desperate to show you. Projects from our past mixed with fresh content just for the site; we’re going to be bringing you short stories, articles about what we love including all aspects of nerdery, roleplaying game adventures, boardgame writeups, reviews and much much more.

We hope to expand this endeavour into many new spaces and bring our creators together in videos, streams and podcasts. The goal is to let the creators talk to you and share what they are passionate about so you can watch them, and us, grow.

The future of this enterprise has us very excited because we’re not just doing this for ourselves; we want to foster a community so we can share our experiences into the future and create many amazing new ones.

Goodbye for now.

J.A.Steadman and J.D.Ferris,

Cofounders.